In a sweeping move, the Indian government has introduced the Promotion and Regulation of Online Gaming Bill, 2025, which effectively seeks to outlaw all real-money gaming platforms—whether based on skill, chance, or both. The bill passed swiftly through the Lok Sabha, signaling a complete reversal from the more lenient regulatory stance adopted just two years ago.
Total Ban on Money Games, Harsh Penalties Proposed
At the center of the bill is a blanket ban on games that involve monetary stakes. The legislation makes it illegal for any individual or entity to “offer, aid, abet, induce or otherwise indulge or engage in” real-money online gaming. The distinction between games of skill and games of chance—long used by the industry to justify operations—has been erased entirely.
Violators face up to three years in prison, fines as high as ₹1 crore, or both. Endorsers and promoters, including celebrities and influencers, could be jailed for up to two years and fined ₹50 lakh. Banks and financial firms will also be prohibited from facilitating transactions linked to these banned platforms.
Government officials defended the move, citing the rising risks of financial fraud, money laundering, tax evasion, and even links to terror financing. The bill also raises alarms about addictive design mechanisms in such apps that push users—especially younger ones—into compulsive and damaging patterns.
Online Gaming Authority to Regulate the Rest
While slamming the brakes on real-money games, the bill carves out space for other forms of digital play. E-sports and registered online social games are exempt from the prohibitions and are expected to receive official backing.
To manage this space, the bill calls for the formation of an Online Gaming Authority, which will handle game classification, registration, and policy development. Recreational and educational games—those that may charge a fee to access but don’t involve wagering—will be supported under this framework.
Minister Ashwini Vaishnaw told Parliament the bill aims to shield youth and vulnerable communities from predatory practices. “This is about protecting individuals from financial and psychological harm,” he said during the session.
Industry Calls It a Death Blow
The bill’s arrival has triggered a wave of alarm across the online gaming industry, which was projected to reach a $9 billion market value by 2029. Real-money platforms like Dream11 and Mobile Premier League, valued at $8 billion and $2.5 billion respectively, now face an uncertain future.
In a joint letter to the Ministry of Home Affairs, the E-Gaming Federation, All India Gaming Federation, and Federation of Indian Fantasy Sports warned the measure could devastate a thriving sector that provides jobs and entertainment to millions. They argued it would drive activity underground or offshore, pushing users toward unsafe and unregulated spaces.
MP Karti Chidambaram criticized the lack of consultation with stakeholders and cautioned that the crackdown could force operations into the dark web.
Enforcement Without Warrants
One of the more contentious aspects of the bill is the expanded enforcement powers. Authorities will be able to conduct searches and arrests without warrants—both physically and online. The definition of “any place” under the law includes buildings, vehicles, digital devices, and cloud storage, allowing officials to override security protocols during investigations.
Despite the expected loss of tax revenue, the government has indicated it’s prepared to absorb the financial hit in exchange for long-term public benefit. A senior official said the move was a “calculated” choice meant to counteract the broader risks posed by unregulated real-money platforms.
A New Path Forward
The government plans to double down on competitive e-sports, recognizing it as a legitimate pursuit with potential to grow into a structured, skill-based ecosystem. Social and educational games will be encouraged under state guidance, with oversight to prevent monetization schemes that resemble gambling.
According to a FICCI–EY report, over 155 million Indians participated in real-money games like rummy, poker, and fantasy sports in 2024—a 10% increase from the previous year. Daily active users averaged around 110 million.
If passed in its current form, the bill will redefine India’s digital gaming landscape, cutting off one of its most lucrative arms while attempting to steer the industry toward safer and more socially beneficial alternatives.